An old school text adventure is a bold choice! That said, I think they take a degree of thinking the 'same way' as the writer, and I don't think we're quite aligning... Maybe the early decisions of the game can have a bit of in-universe lowballing to guide the player to the logic of the game, which eases off as you progress.
Love, Thy Neighbor
by Rachel Burton and Klew Williams
How can you love your hometown even as its people push you out? This is the story of a young woman growing up in a small town, trying to hold on to her feeling of home even as the pressure of small-town culture tries to force her to be something she's not.
This game was made for #ResistJam 2017.
This is a text adventure and uses the typed verb-noun interface common to games like Zork. If you've never played a text adventure before, we highly recommend reading briefly on the topic (http://brasslantern.org/beginners/playta1.html) and starting your game with the HELP command.
Fullscreen play is recommended.
Log in with your itch.io account to leave a comment.
Thanks for the advice, we really value player input! This is something we are hearing from other playtesters as well and I think our next version will scaffold the special mechanics early in the game more heavily. We hope you still enjoyed playing!
A lovey experience. Took me a bit to pick up on the "remember" mechanic, maybe a few more clues around the backpack would help. But once I had that I really liked the circular and rambling path through the memories.
Thank you so much! Your comment has been echoed by some others and we are going to work harder to make it a bit more natural. The feedback about the backpack is very helpful, that's something we could use for teaching that mechanic for sure. Glad you liked it!